Submission for Scorespace Jam #18.

Pseudo bullet-hell game where you control your player using a beam,
jumping towards other wall and destroying enemy on the path.

press A/D to move, hold LMB to charge up your beam.
Release LMB after the beam hits the wall to jump towards the beam's hit position.

any enemy within the beam's area upon performing a jump will be a score.

avoid enemy's bullet, chain the combo as long as you can, aim for a all-time high score!

Comments

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(+1)

That's actually quite cool. I just wish the bullets were more visible and the controls were WASD that is global. (If you press A, you'll move left regardless whether you are top or bottom. If you press W you go up regardless whether you are on the left or right.)

Also it would be great to have several lives. Maybe even health-pickups that you can get by going through them.

(2 edits) (+1)

Congratulations on this submission!

the mechanics work really well, the alignment of the enemies before "shooting" is very satisfying.

just a bit difficult to stay focused on the bullets  but this is the difficulty well found in the game!

graphism are pretty simple, but pixel-perfect ! i love it

well played